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Game rules #2

@VectorWolf

Description

@VectorWolf

Game screen:

  • Pipe tiles lying around
  • You can move all non spawner and non receiver tiles via drag and drop
  • Pressing start or test button makes spawner shoot balls in a direction
  • Pipes redirect balls with individual predefined rules
  • When start is pressed and a ball hits a pipe on the side or leaves the screen the screen freezes and the defeat message pops up
  • When only test was pressed balls behaving incorrectly simply vanish
  • Pressing stop makes all balls vanish and stops the spawners
  • When each receiver received at least ten correct balls after start was pressed, the screen freezes and the success message pops up
  • Pressing try again is equivalent to pressing stop, but also the message vanishes
  • Pressing next map takes you to the next map

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