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main.cpp
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263 lines (234 loc) · 7.42 KB
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#include <stdlib.h>
#include <chrono>
#include <iostream>
#include <thread>
// OSX systems need their own headers
#ifdef __APPLE__
#include <GLUT/glut.h>
#include <OpenGL/gl3.h>
#include <OpenGL/glext.h>
#else
#include <GL/glew.h>
#include <GL/glut.h>
#endif
// Use of degrees is deprecated. Use radians for GLM functions
#define GLM_FORCE_RADIANS
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
// Custom Headers
#include "Image.h"
#include "RayTracer.h"
#include "Screenshot.h"
static const int width = 800;
static const int height = 600;
static const char *title = "Ray Tracer";
static const glm::vec4 background(0.1f, 0.2f, 0.3f, 1.0f);
static Image image(width, height);
static RayTracer rayTracer(width, height, image);
static bool cooldown_active = false; // to avoid unecessary display calls
std::chrono::steady_clock::time_point last_key_press; // To track the last key press time
void printHelp() {
std::cout << R"(
Available commands:
press 'H' to print this message again.
press Esc to quit.
Camera Controls:
press 'O' to save a screenshot.
press 'W'/'S' for front/back movement.
press 'A'/'D' for left/right movement.
press 'Q'/'E' for up/down movement.
press the arrow keys to rotate camera.
press 'Z'/'X' to rotate aroud view axis.
press '-'/'+' to zoom (change of Fovy).
press 'R' to reset camera.
Shading Mode:
press Spacebar to Ray Trace.
press 'N' for Normal Shading.
press 'P' for Debug Mode.
)";
}
bool is_integer(const std::string &str) {
if (str.empty()) return false;
for (char c : str) {
if (!std::isdigit(c) && c != '-' && c != '+') return false;
}
return true;
}
void lazy_draw_call(int _) {
rayTracer.draw();
cooldown_active = false;
}
void initialize(int argc, char **argv) {
printHelp();
glClearColor(background[0], background[1], background[2], background[3]); // background color
glViewport(0, 0, width, height);
// Parse arguments
int samples_per_pixel = std::atoi(argv[1]);
int max_bounces = std::atoi(argv[2]);
int scene_id = std::atoi(argv[3]);
image.init();
rayTracer.samples_per_pixel = samples_per_pixel;
rayTracer.max_bounces = max_bounces;
rayTracer.init(scene_id);
// Enable depth test
glEnable(GL_DEPTH_TEST);
}
void display(void) {
if (!cooldown_active) {
cooldown_active = true;
glutTimerFunc(200, lazy_draw_call, 0); // Set cooldown timer
}
}
void saveScreenShot(const char *filename = "test.png") {
int currentwidth = glutGet(GLUT_WINDOW_WIDTH);
int currentheight = glutGet(GLUT_WINDOW_HEIGHT);
Screenshot imag = Screenshot(currentwidth, currentheight);
imag.save(filename);
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27: // Escape to quit
exit(0);
break;
case 'h': // print help
printHelp();
break;
case 'o': // save screenshot
saveScreenShot();
break;
// Translations
case 'w':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.moveForward(0.2f);
glutPostRedisplay();
break;
case 's':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.moveForward(-0.2f);
glutPostRedisplay();
break;
case 'a':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.moveRight(-0.2f);
glutPostRedisplay();
break;
case 'd':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.moveRight(0.2f);
glutPostRedisplay();
break;
case 'q':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.moveUp(-0.2f);
glutPostRedisplay();
break;
case 'e':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.moveUp(0.2f);
glutPostRedisplay();
break;
// Roll
case 'z':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.rotateRoll(10.0f);
glutPostRedisplay();
break;
case 'x':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.rotateRoll(-10.0f);
glutPostRedisplay();
break;
// Zoom
case '-':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.zoom(0.1f);
glutPostRedisplay();
break;
case '+':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.zoom(-0.1f);
glutPostRedisplay();
break;
// Reset Camera
case 'r':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
rayTracer.camera.reset();
glutPostRedisplay();
break;
// Shading modes
case ' ':
rayTracer.set_shading_mode(ShadingMode::RAY_TRACE);
glutPostRedisplay();
break;
case 'n':
rayTracer.set_shading_mode(ShadingMode::NORMAL);
glutPostRedisplay();
break;
case 'p':
rayTracer.set_shading_mode(ShadingMode::DEBUG);
glutPostRedisplay();
break;
default:
glutPostRedisplay();
break;
}
}
void specialKey(int key, int x, int y) {
rayTracer.set_shading_mode(ShadingMode::NORMAL);
switch (key) {
case GLUT_KEY_UP: // up
rayTracer.camera.rotateUp(5.0f);
glutPostRedisplay();
break;
case GLUT_KEY_DOWN: // down
rayTracer.camera.rotateUp(-5.0f);
glutPostRedisplay();
break;
case GLUT_KEY_RIGHT: // right
rayTracer.camera.rotateRight(-5.0f);
glutPostRedisplay();
break;
case GLUT_KEY_LEFT: // left
rayTracer.camera.rotateRight(5.0f);
glutPostRedisplay();
break;
}
}
int main(int argc, char **argv) {
// program has to be run with 3 int arguments
if (argc != 4) {
std::cerr << "Usage: " << argv[0] << " <int: samples_per_pixel> <int: max_bounces> <int: scene_id>" << std::endl;
return 1;
}
for (int i = 1; i < 4; ++i) {
if (!is_integer(argv[i])) {
std::cerr << "Error: Argument " << i << " ('" << argv[i] << "') is not a valid integer." << std::endl;
return 1;
}
}
// BEGIN CREATE WINDOW
glutInit(&argc, argv);
#ifdef __APPLE__
glutInitDisplayMode(GLUT_3_2_CORE_PROFILE | GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
#else
glutInitContextVersion(3, 1);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
#endif
glutInitWindowSize(width, height);
glutCreateWindow(title);
#ifndef __APPLE__
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (GLEW_OK != err) {
std::cerr << "Error: " << glewGetErrorString(err) << std::endl;
}
#endif
std::cout << "OpenGL Version: " << glGetString(GL_VERSION) << std::endl;
// END CREATE WINDOW
initialize(argc, argv);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(specialKey);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}