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tactical-grid.js
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156 lines (138 loc) · 4.88 KB
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import { GridMaskContainer } from './scripts/container.js';
import { MODULE_ID, cleanLayerName, registerGridWrappers, unregisterGridWrappers } from './scripts/utils.js';
import { MODULE_CLIENT_CONFIG, MODULE_CONFIG, registerSettings, updateSettings } from './applications/settings.js';
import { registerKeybindings } from './scripts/keybindings.js';
import { RangeHighlightAPI, registerRangeHighlightHooks } from './scripts/rangeHighlighter.js';
import { TacticalGridCalculator } from './scripts/calculator.js';
import { broadcast, registerBroadcasts } from './scripts/broadcaster.js';
// Container used as Grid Mask
export const GRID_MASK = {
container: null,
};
/** =================================
* Register Settings and Keybindings
* =================================
*/
Hooks.on('init', () => {
globalThis.TacticalGrid = {
rangeHighlight: RangeHighlightAPI.rangeHighlight,
clearRangeHighlight: RangeHighlightAPI.clearRangeHighlight,
distanceCalculator: new TacticalGridCalculator(),
COVER: { FULL_COVER: 999, THREE_QUARTERS_COVER: 5, HALF_COVER: 2, NO_COVER: 0 },
};
registerSettings();
registerKeybindings();
registerRangeHighlightHooks();
registerBroadcasts();
game.modules.get(MODULE_ID).api = globalThis.TacticalGrid;
CONFIG.debug.atg = false;
});
/** =========================
* Initialize mask container
* =========================
*/
Hooks.on('canvasReady', (canvas) => {
if (!GRID_MASK.container) {
GRID_MASK.container = new GridMaskContainer();
GRID_MASK.container.blendMode = PIXI.BLEND_MODES.ADD;
/** ========================
* Handle Layer Activations
* ========================
*/
canvas.layers
.filter((l) => l instanceof foundry.canvas.layers.PlaceablesLayer)
.forEach((layer) => {
const layerName = cleanLayerName(layer);
Hooks.on(`activate${layerName}`, (layer) => {
registerLayerHooks(layer);
});
});
// Need to register hooks outside of `activate` as by this point we will have missed the first activation
if (canvas.activeLayer instanceof foundry.canvas.layers.PlaceablesLayer) registerLayerHooks(canvas.activeLayer);
}
GRID_MASK.container.onCanvasReady();
game.GRID_MASK = GRID_MASK;
});
let LAYER_HOOKS = [];
function unregisterLayerHooks() {
for (const [name, id] of LAYER_HOOKS) {
Hooks.off(name, id);
}
LAYER_HOOKS = [];
}
function registerLayerHooks(layer) {
unregisterLayerHooks();
const embedName = layer.constructor.documentName;
const drawMaskFunctionNames = [`control${embedName}`, `hover${embedName}`, `destroy${embedName}`];
for (const fnName of drawMaskFunctionNames) {
let id = Hooks.on(fnName, () => {
if (!MODULE_CONFIG.layerEnabled[cleanLayerName(layer)]) return;
GRID_MASK.container?.drawMask(layer);
});
LAYER_HOOKS.push([fnName, id]);
}
const setPositionFunctionNames = [`refresh${embedName}`];
for (const fnName of setPositionFunctionNames) {
let id = Hooks.on(fnName, (placeable) => {
if (MODULE_CONFIG.layerEnabled[cleanLayerName(placeable.layer)]) {
GRID_MASK.container?.setMaskPosition(placeable);
}
});
LAYER_HOOKS.push([fnName, id]);
}
GRID_MASK.container?.drawMask();
}
/** ===============================
* Draw masks in response to hooks
* ===============================
*/
Hooks.on('deleteCombat', () => {
GRID_MASK.container?.drawMask();
for (const t of canvas.tokens.placeables) {
TacticalGrid.clearRangeHighlight(t);
}
});
Hooks.on('combatStart', () => {
GRID_MASK.container?.drawMask();
});
Hooks.on('highlightObjects', () => {
GRID_MASK.container?.drawMask();
});
Hooks.on('canvasInit', (canvas) => {
if (foundry.utils.isNewerVersion(12, game.version)) {
let tacticalLineWidth = canvas.scene.getFlag(MODULE_ID, 'gridLineWidth');
if (tacticalLineWidth && tacticalLineWidth > 1) {
registerGridWrappers(tacticalLineWidth);
} else {
unregisterGridWrappers();
}
}
});
// Display distances on hover
Hooks.on('hoverToken', (token, hoverIn) => {
if (MODULE_CLIENT_CONFIG.tokenHoverActivatedDistanceMeasure && !TacticalGrid.distanceCalculator._measureKeyDown) {
if (!MODULE_CLIENT_CONFIG.combatOnlyDistanceMeasure || game.combat?.active) {
if (hoverIn) TacticalGrid.distanceCalculator.showDistanceLabelToToken(token);
else TacticalGrid.distanceCalculator.hideLabels();
}
}
});
Hooks.on('getSceneControlButtons', (controls) => {
if (MODULE_CONFIG.measurement.broadcastControl) {
controls.tokens.tools.tgBroadcast = {
name: 'tgBroadcast',
title: 'Tactical Grid: Broadcast',
icon: 'fa-solid fa-tower-broadcast',
visible: game.user.isGM,
active: MODULE_CONFIG.measurement.broadcast,
toggle: true,
onChange: () => {
updateSettings({
measurement: {
broadcast: !MODULE_CONFIG.measurement.broadcast,
},
});
},
};
}
});