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Description
There seems to be something not quite correct with the way the device is handling flow control. I'm quite deterministically able to induce the following situations:
- run 6
fontSave(for 6 fonts) interspersed with [color, rect, rectf] (progressbar).- when there is no progressbar drawing, everything is OK
- when there is progressbar drawing, the font saving randomly fails
- when I introduce a small (200ms) delay after each progressbar update, it works OK
- run a bunch of mixed
imgSave,layoutSave,layoutDisplayExtended(the order is such that the images and layouts needed for the display are correctly saved) is able to get the glasses in some semi-stuck mode - screen is blank, it doesn't react to e.g. BT disconnection. Introducing small delay before or after eachimgSaveandlayoutSaveseems to fix the problem.
It seems to me there is some dependency between 'drawing' and 'saving'. and one doesn't like the other.
Also, is there some way to wait for the send buffer to get empty? It may happen that I get too many commands in queue and instead of building an ever larger backlog, I'd be able to start dropping the display requests in the application. I'd need some way to call flush which would return when the sending queue is empty. Currently I just read some battery status and assume that when I get a value back, everything sent so far was processed. I just wonder if there was some way without the extra roundtrip.