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This repository was archived by the owner on Mar 2, 2024. It is now read-only.
Broken after updates #12
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Description
it seems one of the latest update broke this mod, attempt to place swivel or piston result in exception/crash
attempt to ignoring it (continue anyway) results in whole placement system broken, floating blocks, exploding player's tech and whole lots of problems
<b>Error:</b> MissingMethodException: bool Extensions.Approximately(UnityEngine.Vector3,UnityEngine.Vector3,single)
Control_Block.ModuleBlockMover.CreateHolder () (at
<0bd819d2caac4166885f65414a32b071>:0)
Control_Block.ModuleBlockMover.Attach () (at
<0bd819d2caac4166885f65414a32b071>:0)
EventNoParams.Send () (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
TankBlock.OnAttach (Tank t) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
BlockManager.AddBlockToTech (TankBlock block, IntVector3 localPos, OrthoRotation rot) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManLooseBlocks.DoAttach (Tank tech, TankBlock block, IntVector3 pos, OrthoRotation rot, System.String attacher) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManLooseBlocks.RequestAttachBlock (Tank tech, TankBlock block, IntVector3 pos, OrthoRotation rot) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManTechBuilder.ReleaseDraggingBlock (TankBlock block, UnityEngine.Vector3 screenPos, System.Boolean allowPlace) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManTechBuilder.OnDragItem (Visible item, ManPointer+DragAction dragAction, UnityEngine.Vector3 screenPos) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
Event`3[A,B,C].Send (A paramA, B paramB, C paramC) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.ReleaseDrag (System.Boolean allowPlace, System.Boolean applyVelocity) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.TryPlacePaintingBlock (System.Boolean allowAttach) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.OnMouse (ManPointer+Event mouseEvent, System.Boolean touchDown, System.Boolean clicked) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
Event`3[A,B,C].Send (A paramA, B paramB, C paramC) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.CheckMouseEvent (System.Int32 button, ManPointer+Event eventType, UnityEngine.Vector3& downPos) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.UpdateMouseEvents () (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
(wrapper dynamic-method) ManPointer.ManPointer.Update_Patch2(ManPointer)
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