From 5f09f26787f6de0189188f866a97e83746cfb899 Mon Sep 17 00:00:00 2001 From: "DESKTOP-9K53R7V\\MSI" Date: Thu, 2 May 2024 14:37:22 +0530 Subject: [PATCH 1/2] Commit Door added with animation and attached a collider . --- Assets/Animation.meta | 8 + Assets/Animation/DoorAnimation.meta | 8 + .../Animation/DoorAnimation/Door.controller | 72 + .../DoorAnimation/Door.controller.meta | 8 + .../DoorAnimation/DoorAnimation.anim | 111 + .../DoorAnimation/DoorAnimation.anim.meta | 8 + Assets/Prefab/Door.prefab | 167 ++ Assets/Prefab/Door.prefab.meta | 7 + Assets/Prefab/Player/Player.prefab | 142 +- Assets/Scenes/Level1.unity | 1718 +++++++++++ ...mpleScene.unity.meta => Level1.unity.meta} | 0 Assets/Scenes/Level2.unity | 1920 +++++++++++++ Assets/Scenes/Level2.unity.meta | 7 + Assets/Scenes/SampleScene.unity | 1017 ------- Assets/Scripts/LevelLoad.cs | 15 + Assets/Scripts/LevelLoad.cs.meta | 11 + Assets/Scripts/playerController.cs | 1 + Assets/TileMap.meta | 8 + Assets/TileMap/BackGround.prefab 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"DESKTOP-9K53R7V\\MSI" Date: Thu, 2 May 2024 16:41:40 +0530 Subject: [PATCH 2/2] commit added death animation --- Assets/Prefab/Player/Player.controller | 65 +++++++- Assets/Prefab/Player/Player.prefab | 8 +- Assets/Prefab/Player/Player_crouch.anim | 10 +- Assets/Prefab/Player/Player_death.anim | 105 ++++++++++++ Assets/Prefab/Player/Player_death.anim.meta | 8 + Assets/Prefab/Player/Player_jump.anim | 10 +- Assets/Scenes/Level1.unity | 171 +++++++++++++++++++- Assets/Scenes/Level2.unity | 2 +- Assets/Scripts/LevelLoad.cs | 16 +- Assets/Scripts/PlayerDeath.cs | 26 +++ Assets/Scripts/PlayerDeath.cs.meta | 11 ++ Assets/Scripts/playerController.cs | 11 +- ProjectSettings/EditorBuildSettings.asset | 8 +- 13 files changed, 424 insertions(+), 27 deletions(-) create mode 100644 Assets/Prefab/Player/Player_death.anim create mode 100644 Assets/Prefab/Player/Player_death.anim.meta create mode 100644 Assets/Scripts/PlayerDeath.cs create mode 100644 Assets/Scripts/PlayerDeath.cs.meta diff --git a/Assets/Prefab/Player/Player.controller b/Assets/Prefab/Player/Player.controller index 7c7f5b1bd4..0c200ce5ae 100644 --- a/Assets/Prefab/Player/Player.controller +++ b/Assets/Prefab/Player/Player.controller @@ -81,6 +81,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-4906156686829258883 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: IsDied + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 7515739582684947501} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-4024227237795399404 AnimatorStateTransition: 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System.Collections; using System.Collections.Generic; +using System.Net.WebSockets; using UnityEngine; +using UnityEngine.SceneManagement; public class LevelLoad : MonoBehaviour { - - - // Update is called once per frame - void Update() + [SerializeField] private string scene; + private void OnTriggerEnter2D(Collider2D other) { + if(other.gameObject.GetComponent() != null) + //if(other.gameObject.CompareTag("Player")) { - - + SceneManager.LoadScene(scene); + Debug.Log("Hi Player"); } + } + } diff --git a/Assets/Scripts/PlayerDeath.cs b/Assets/Scripts/PlayerDeath.cs new file mode 100644 index 0000000000..32f42a9082 --- /dev/null +++ b/Assets/Scripts/PlayerDeath.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Purchasing; + +public class PlayerDeath : MonoBehaviour +{ + [SerializeField] Animator animator; + +private void OnCollisionEnter2D(Collision2D other) { + if(other.gameObject.GetComponent() != null){ + playdeathanimation(); + Debug.Log("player died"); + } +} + private void playdeathanimation(){ + if (animator != null) + { + animator.SetTrigger("isDied"); // Trigger the "Death" animation + } + else + { + Debug.LogError("Animator component not found on player!"); + } + } +} diff --git a/Assets/Scripts/PlayerDeath.cs.meta b/Assets/Scripts/PlayerDeath.cs.meta new file mode 100644 index 0000000000..79c2e8675b --- /dev/null +++ b/Assets/Scripts/PlayerDeath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 911ccbb7c9315de468df6bde7e498f8c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/playerController.cs b/Assets/Scripts/playerController.cs index d50bbb6403..16f6221b19 100644 --- a/Assets/Scripts/playerController.cs +++ b/Assets/Scripts/playerController.cs @@ -28,11 +28,9 @@ private void Update() isJumptrue = Physics2D.OverlapCircle(groundcheck.position,groundcheckradius,layers); float horizontalInput = Input.GetAxisRaw("Horizontal"); - float verticalInput = Input.GetAxisRaw("Jump"); + float verticalInput = Input.GetAxisRaw("Jump"); playAnimation(horizontalInput,verticalInput); Movecharachter(horizontalInput,verticalInput); - - } private void Movecharachter(float horizontalInput , float verticalInput){ @@ -41,10 +39,12 @@ private void Movecharachter(float horizontalInput , float verticalInput){ transform.position = position; if (verticalInput>0 && isJumptrue){ Debug.Log("hapining"); - Vector3 posit = transform.position; + /* Vector3 posit = transform.position; position.y = position.y + verticalInput*jumpvalue*Time.deltaTime; - transform.position = posit; + transform.position = posit;*/ + GetComponent().AddForce(Vector2.up * jumpvalue, ForceMode2D.Impulse); } + } private void playAnimation(float horizontalInput,float verticalInput) @@ -65,6 +65,7 @@ private void playAnimation(float horizontalInput,float verticalInput) if (verticalInput>0 && isJumptrue){ + Debug.Log("working"); animator.SetBool("IsJump",true); } else{ diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887ef4..cc8c8823ef 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,11 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/Level1.unity + guid: 3a46aa8073dff7744a2d6a6be0f747bf + - enabled: 1 + path: Assets/Scenes/Level2.unity + guid: 71060523fc657ff43b5cf4e0fcabcb9e m_configObjects: {}