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MagicSystem.cd
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83 lines (83 loc) · 3 KB
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1">
<Comment CommentText="A projectile requests two components: Projectile and Damager.">
<Position X="10.542" Y="6.929" Height="0.75" Width="1.7" />
</Comment>
<Class Name="MagicPool">
<Position X="5.75" Y="4" Width="2" />
<TypeIdentifier>
<HashCode>AAAAAAAEAAAAAQAEAAAAAAAAACAAAAAAABAAAAAAAAA=</HashCode>
<FileName>Assets\Scripts\Damage\MagicPool.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="pools" />
</ShowAsAssociation>
</Class>
<Class Name="MagicBox">
<Position X="3.25" Y="4" Width="1.75" />
<Members>
<Method Name="Awake" Hidden="true" />
<Method Name="Update" Hidden="true" />
</Members>
<Compartments>
<Compartment Name="Nested Types" Collapsed="false" />
</Compartments>
<NestedTypes>
<Struct Name="MagicBox.Spell">
<TypeIdentifier>
<NewMemberFileName>Assets\Scripts\Damage\MagicBox.cs</NewMemberFileName>
</TypeIdentifier>
</Struct>
</NestedTypes>
<TypeIdentifier>
<HashCode>AAQAAAAAQSAAAAAAAAAAAAAAAAAAAAAACAgAAAACAEA=</HashCode>
<FileName>Assets\Scripts\Damage\MagicBox.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="pool" />
</ShowAsAssociation>
</Class>
<Class Name="System.Collections.Generic.Dictionary<TKey, TValue>" Collapsed="true">
<Position X="5.75" Y="6.75" Width="1.5" />
<NestedTypes>
<Struct Name="System.Collections.Generic.Dictionary<TKey, TValue>.Enumerator" Collapsed="true">
<TypeIdentifier />
<Lollipop Position="0.2" />
</Struct>
<Class Name="System.Collections.Generic.Dictionary<TKey, TValue>.KeyCollection" Collapsed="true">
<TypeIdentifier />
<Lollipop Position="0.2" />
</Class>
<Class Name="System.Collections.Generic.Dictionary<TKey, TValue>.ValueCollection" Collapsed="true">
<TypeIdentifier />
<Lollipop Position="0.2" />
</Class>
</NestedTypes>
<TypeIdentifier />
<Lollipop Position="0.2" Collapsed="true" />
</Class>
<Class Name="Projectile">
<Position X="8.75" Y="4" Width="1.5" />
<Members>
<Method Name="FixedUpdate" Hidden="true" />
<Field Name="Sample" Hidden="true" />
<Field Name="selfDestructionActive" Hidden="true" />
<Method Name="Update" Hidden="true" />
</Members>
<TypeIdentifier>
<HashCode>AAQAAhAAAgIIBIAAAAAAACBBAACACEAAAEAAAABgCAI=</HashCode>
<FileName>Assets\Scripts\Projectile\Projectile.cs</FileName>
</TypeIdentifier>
<ShowAsAssociation>
<Field Name="magicPool" />
</ShowAsAssociation>
</Class>
<Class Name="Damager">
<Position X="10.5" Y="4" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAgAgAAAAAAACAEAAABAAAAAIAAQAAAAAAAAAA=</HashCode>
<FileName>Assets\Scripts\Damage\Damager.cs</FileName>
</TypeIdentifier>
</Class>
<Font Name="Segoe UI" Size="9" />
</ClassDiagram>