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main.py
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859 lines (710 loc) · 33.9 KB
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import argparse
import asyncio
import ctypes
import sys
import threading
import time
from typing import Literal, Optional
from engine.anchor import Anchor
from engine.app_types import AppState, AudioHardwareError
from engine.audio.pipeline import AudioPipeline
from engine.audio.streamer import AudioStreamer
from engine.audio_feedback import play_sound
from engine.config import Config, ConfigError, load_config
from engine.connection import ConnectionManager
from engine.constants import (
COOLDOWN_INJECTION,
COOLDOWN_MANUAL_STOP,
HOOK_WATCHDOG_INTERVAL,
INTENT_LOCKOUT_DURATION,
)
from engine.credential_ui import ask_key
from engine.injection import InjectionController
from engine.interaction import InputMonitor
from engine.logging import configure_logging, get_logger, set_global_level
from engine.mouse import MouseMonitor
from engine.platform_win.constants import MUTEX_NAME_TEMPLATE
from engine.platform_win.instance import SingleInstance
from engine.platform_win.paths import APP_NAME
from engine.security import SecurityManager
from engine.services.updates import UpdateManager, UpdateState
from engine.ui_bridge import UIBridge
from engine.ui_utils import show_startup_toast
logger = get_logger("App")
class AppCoordinator:
"""
Orchestrates the lifecycle of the application, connecting input triggers,
audio capture, and transcription services.
"""
def __init__(self, config: Config, ui_bridge: Optional[UIBridge] = None):
self.config = config
self.ui_bridge = ui_bridge or UIBridge() # Fallback for tests
# Calculate chunk size from ms
sample_rate = config.audio.capture_sample_rate
chunk_ms = config.audio.chunk_ms
chunk_size = (sample_rate * chunk_ms) // 1000
self.streamer = AudioStreamer(
sample_rate=sample_rate,
chunk_size=chunk_size,
device_name=config.audio.input_device,
)
self.connection_manager = ConnectionManager(
config,
self.on_partial,
self.on_final,
self.set_state,
on_status_cb=self.ui_bridge.update_status_message,
)
self.pipeline = AudioPipeline(self.streamer)
self.state = AppState.IDLE
self._loop: Optional[asyncio.AbstractEventLoop] = None
# Interaction monitoring (Short Path)
self.input_monitor = InputMonitor(
on_press=self._on_hotkey_press, on_release=self._on_hotkey_release
)
self.input_monitor.set_hotkey(config.hotkeys.hotkey, config.hotkeys.hold_mode)
self.input_monitor.set_any_key_callback(self._on_manual_stop)
self.input_monitor.enable_any_key_monitoring(config.interaction.stop_on_any_key)
# Register for config changes
self.config.register_observer(self._on_config_changed)
# Mouse monitoring for click-away
self.mouse_monitor = MouseMonitor(on_click_event=self._on_mouse_click)
self.anchor: Optional[Anchor] = None
self.session_cancelled = False
self.start_time = 0
self._last_manual_stop_time = 0.0
self._last_voice_activity = 0.0
self._inactivity_task: Optional[asyncio.Task] = None
# Statistics tracking
self.session_start_time = 0.0
self.session_word_count = 0
# Injection safety
self.injection_controller = InjectionController()
# v2 Reliability Architecture
from engine.platform_win.session import SessionMonitor
self.session_monitor = SessionMonitor(on_unlock=self._on_unlock)
self._hook_watchdog_task: Optional[asyncio.Task] = None
# Track provider changes for silent transitions
self._last_provider = config.transcription.provider
# Update checking service
self._stop_event = threading.Event()
self.update_manager = UpdateManager(
on_update_available=self._on_update_available,
stop_event=self._stop_event,
)
self.update_manager.start()
# Audio Recovery
self._retry_mic_task: Optional[asyncio.Task] = None
self._last_audio_failure_reason: Optional[str] = None
# Auto-Select Provider (Senior Architecture: Startup Guard)
self._ensure_valid_provider()
# Shutdown orchestration
self._shutdown_lock = asyncio.Lock()
def _on_update_available(
self,
version_tag: str,
release_url: str,
state: UpdateState = UpdateState.UPDATE_AVAILABLE,
percent: int = 0,
):
"""Callback from UpdateManager when a new version is detected."""
logger.info(
f"Update detected: {version_tag}. State: {state.name}, "
f"Progress: {percent}%. Notifying UI."
)
self.ui_bridge.update_version_notification(version_tag, release_url, state, percent)
@property
def loop(self):
return self._loop
@loop.setter
def loop(self, value):
self._loop = value
if value:
self.injection_controller.set_loop(value)
# Start v2 reliability monitors
self.session_monitor.start()
if not self._hook_watchdog_task or self._hook_watchdog_task.done():
self._hook_watchdog_task = value.create_task(self._hook_watchdog_task_run())
@property
def provider(self):
return self.connection_manager.provider
@provider.setter
def provider(self, value):
self.connection_manager.provider = value
@property
def audio_adapter(self):
return self.connection_manager.audio_adapter
@audio_adapter.setter
def audio_adapter(self, value):
self.connection_manager.audio_adapter = value
@property
def is_listening(self) -> bool:
return self.state == AppState.LISTENING
@property
def is_connecting(self) -> bool:
return self.state == AppState.CONNECTING
def _on_config_changed(self, config: Config):
"""Reacts to configuration updates in-flight."""
logger.info("Configuration changed. Reloading settings...")
# 1. Detect if provider is changing to handle silent transitions
provider_changed = self._last_provider != config.transcription.provider
self._last_provider = config.transcription.provider
if provider_changed and (self.is_listening or self.is_connecting):
logger.info("Provider changing during active session. Performing silent stop.")
if self.loop:
asyncio.run_coroutine_threadsafe(self.stop_listening(silent=True), self.loop)
# 2. Update hotkey capture
self.input_monitor.set_hotkey(config.hotkeys.hotkey, config.hotkeys.hold_mode)
self.input_monitor.enable_any_key_monitoring(config.interaction.stop_on_any_key)
# 2. Update connection manager config (crucial for provider switching)
self.connection_manager.config = config
self.streamer.device_name = config.audio.input_device
# 3. Update logging level dynamically
set_global_level(config.logging.file_level)
# 4. Force provider reset to apply new settings (e.g. prompt, thresholds)
if self.loop:
asyncio.run_coroutine_threadsafe(self.connection_manager.stop_provider(), self.loop)
# 4. Notify UI to refresh menu/labels
self.ui_bridge.update_settings({})
self.ui_bridge.refresh_hud()
@property
def is_shutting_down(self) -> bool:
return self.state == AppState.SHUTTING_DOWN
def set_state(self, state: AppState):
"""Updates the internal state and notifies the UI."""
if self.state == state:
return
logger.debug(f"State transition: {self.state.name} -> {state.name}")
# If we are stopping a listening session, record the time for debouncing
if self.state == AppState.LISTENING and state != AppState.LISTENING:
self._last_manual_stop_time = time.time()
logger.info(f"Lockout timer set at {self._last_manual_stop_time}")
self.state = state
self.ui_bridge.set_state(state)
def get_provider_availability(self) -> dict[str, bool]:
"""Returns a mapping of provider names to their availability status."""
if self.config.test.enabled:
return {"openai": True, "assemblyai": True}
def is_valid(provider: str, key: str | None) -> bool:
"""
Senior Validation Strategy: Positive pattern matching.
Avoids blacklisting magic numbers (like '4444') by strictly
whitelisting known provider key formats.
"""
if not key:
return False
key = key.strip()
if not key:
return False
if provider == "openai":
# OpenAI: sk- (legacy) or sk-proj- (project keys)
return key.startswith("sk-")
elif provider == "assemblyai":
# AssemblyAI: 32-character hex string
return len(key) == 32 and all(c in "0123456789abcdefABCDEF" for c in key)
return True
return {
"openai": is_valid("openai", self.config.get_openai_key()),
"assemblyai": is_valid("assemblyai", self.config.get_assemblyai_key()),
}
def _ensure_valid_provider(self):
"""
Senior Architecture: Auto-Selection Logic.
If the current provider is invalid AND exactly one other provider is valid,
automatically switch to that provider.
"""
if self.config.test.enabled:
return
availability = self.get_provider_availability()
current_provider = self.config.transcription.provider
# If current provider is valid, do nothing
if availability.get(current_provider, False):
return
# Current is invalid. Check how many others are valid.
valid_providers = [p for p, valid in availability.items() if valid]
if len(valid_providers) == 1:
new_provider = valid_providers[0]
logger.info(f"Auto-switching provider from {current_provider} to {new_provider}")
self.config.update_and_save({"transcription": {"provider": new_provider}})
# Since update_and_save triggers observers, AppCoordinator will sync its internal state.
async def ensure_connected(self):
"""Proxy to connection manager."""
await self.connection_manager.ensure_connected(self.is_listening)
def _on_hotkey_press(self):
"""Callback from InputMonitor when the hotkey is pressed."""
if self.loop:
if self.config.hotkeys.hold_mode:
# Hold Mode: Start listening
asyncio.run_coroutine_threadsafe(self.start_listening(), self.loop)
else:
# Toggle Mode: Toggle listening
# Senior Architecture: Include CONNECTING in the toggle-stop logic.
# This prevents rapid re-entrancy and inconsistent state transitions.
if self.state in (AppState.LISTENING, AppState.CONNECTING):
logger.debug(
f"Toggle Mode: Hotkey pressed while {self.state.name}. Stopping..."
)
asyncio.run_coroutine_threadsafe(self.stop_listening(), self.loop)
else:
# Intent Lockout: If we just stopped, ignore this trigger
# to prevent rapid Stop -> Start oscillation.
if time.time() - self._last_manual_stop_time < INTENT_LOCKOUT_DURATION:
logger.info("Ignoring rapid Toggle START trigger (lockout active).")
return
asyncio.run_coroutine_threadsafe(self.start_listening(), self.loop)
def _on_hotkey_release(self):
"""Callback from InputMonitor when the hotkey is released."""
if self.loop:
# Senior Architecture: We always call stop_listening here.
# In Hold Mode, this is the trigger. In Toggle Mode, this is only
# called when the monitor explicitly sends a 'stop' event.
asyncio.run_coroutine_threadsafe(self.stop_listening(), self.loop)
def _on_manual_stop(self, key=None):
"""Callback for when a manual key press is detected during listening."""
if not self.is_listening or self.session_cancelled:
return
now = time.time()
# Cooldown to avoid catching the release of the hotkey itself
# However, in Toggle Mode, if the key pressed IS the hotkey, we allow it.
is_hotkey = False
if key and self.config.hotkeys.hotkey:
# Simple check if the key name is in our hotkey string
is_hotkey = key.lower() in self.config.hotkeys.hotkey.lower()
if not is_hotkey and (now - self.start_time < COOLDOWN_MANUAL_STOP):
return
# Ignore keyboard events if they are coming from our own injection
if self.injection_controller.is_injecting or (
now - self.injection_controller.last_injection_time < COOLDOWN_INJECTION
):
return
# If we are in Toggle mode, ANY key press (other than hotkey) should stop the session.
if not self.config.hotkeys.hold_mode:
logger.info(f"Manual stop triggered by key: {key}")
if self.loop:
asyncio.run_coroutine_threadsafe(self.stop_listening(), self.loop)
def _on_voice_activity(self, active: bool):
"""Callback from AudioPipeline when voice activity is detected."""
if active:
self._last_voice_activity = time.time()
self.ui_bridge.update_voice_activity(active)
async def _listening_monitor_loop(self):
"""Background task that monitors pipeline health and inactivity."""
timeout = self.config.audio.inactivity_timeout_seconds
logger.debug(f"Listening monitor started (inactivity_timeout={timeout}s)")
try:
while self.state == AppState.LISTENING:
await asyncio.sleep(0.5) # Check twice per second
if self.state != AppState.LISTENING:
break
# 1. Check for Pipeline Failure (e.g. provider network error)
if not self.pipeline.is_active:
logger.error("Audio pipeline stopped unexpectedly during listening.")
self.set_state(AppState.ERROR)
# Force cleanup
if self.loop:
self.loop.create_task(self.stop_listening())
else:
await self.stop_listening()
break
# 2. Check for Inactivity (Toggle Mode only)
if not self.config.hotkeys.hold_mode:
now = time.time()
elapsed = now - self._last_voice_activity
if elapsed >= timeout:
logger.info(f"Auto-stopping due to {timeout}s inactivity.")
if self.loop:
asyncio.run_coroutine_threadsafe(self.stop_listening(), self.loop)
break
except asyncio.CancelledError:
pass
except Exception as e:
logger.error(f"Error in listening monitor loop: {e}")
def on_partial(self, text: str):
if self.session_cancelled:
return
text = text.strip()
if not text:
return
# 1. Forward to floating indicator (Always show in HUD for responsiveness)
self.ui_bridge.update_partial_text(text)
# 2. Inject into target application (Only if enabled in config)
if self.config.transcription.partial_results:
if self.loop and self.injection_controller:
asyncio.run_coroutine_threadsafe(
self.injection_controller.smart_inject(text), self.loop
)
def on_final(self, text: str):
if self.session_cancelled:
logger.debug(f"Session cancelled. Discarding final text: {text}")
return
text = text.strip()
if not text:
return
# Update statistics
self.session_word_count += len(text.split())
# Forward to floating indicator
self.ui_bridge.update_final_text(text)
# Ensure final text is fully synchronized and add a trailing space
if self.loop and self.injection_controller:
asyncio.run_coroutine_threadsafe(
self.injection_controller.smart_inject(text + " ", is_final=True), self.loop
)
def _play_feedback_sound(self, sound_type: Literal["start", "stop"]):
"""Plays the configured sound feedback if enabled."""
sounds = self.config.interaction.sounds
if not sounds.enabled:
return
path = sounds.start_sound_path if sound_type == "start" else sounds.stop_sound_path
play_sound(path, volume=sounds.volume)
def _on_mouse_click(self, x: int, y: int):
"""Callback for mouse clicks to detect click-away."""
if not self.is_listening or self.session_cancelled:
return
if self.config.hotkeys.hold_mode:
return
if not self.config.interaction.cancel_on_click_outside_anchor:
return
if self.anchor and not self.anchor.is_match(x, y):
logger.info(f"Click away detected at ({x}, {y}) outside anchor. Cancelling session.")
if self.loop:
asyncio.run_coroutine_threadsafe(self.stop_listening(), self.loop)
async def start_listening(self):
if self.state not in (AppState.IDLE, AppState.ERROR):
logger.debug(f"start_listening ignored: current state is {self.state.name}")
return
# 1. API Key Check
availability = self.get_provider_availability()
if not availability.get(self.config.transcription.provider, False):
logger.error(f"Missing API Key for {self.config.transcription.provider}")
msg = "Provider Missing API Key. Right-click Tray Icon > Settings to configure."
self.ui_bridge.notify(msg, "Missing API Key")
# Show onboarding instructions in HUD
self.set_state(AppState.ERROR)
self.ui_bridge.update_status_message(msg)
self.ui_bridge.update_partial_text("Open Tray Menu > Settings to add your key.")
return
# 2. Fast Path: If we previously failed due to privacy, check if it's still blocked
# before attempting to open the stream to avoid the ~50ms PortAudio init cost.
if self._last_audio_failure_reason == "privacy" and sys.platform == "win32":
from engine.platform_win.audio_diag import is_mic_privacy_blocked
if is_mic_privacy_blocked():
logger.warning("Microphone access still blocked by Windows Privacy settings.")
self.set_state(AppState.ERROR)
self.ui_bridge.show_hardware_error_popup()
return
self.session_cancelled = False
self.start_time = time.time()
self.session_start_time = self.start_time
self.session_word_count = 0
# Clear HUD before CONNECTING to avoid wiping the "Connecting..." message
self.ui_bridge.clear_hud()
self.set_state(AppState.CONNECTING)
try:
# 1. Capture anchor point
if self.config.interaction.cancel_on_click_outside_anchor:
self.anchor = Anchor.capture_current(self.config.interaction.anchor_scope)
self._last_voice_activity = time.time()
self.pipeline.on_voice_activity = self._on_voice_activity
# 2. Initiate connection (Ensure we have provider and adapter ready)
# Use a timeout for the overall start operation
async with asyncio.timeout(self.config.audio.connection_timeout_seconds + 10.0):
await self.connection_manager.ensure_connected(is_listening=True)
# Senior Architecture: Ghost Session Guard
# If stop_listening was called while we were awaiting connection,
# we must abort here to prevent background recording.
if self.state != AppState.CONNECTING:
logger.info("Session cancelled during connection. Aborting pipeline start.")
return
# 3. Start pipeline with the resolved connection components
await self.pipeline.start(
adapter=self.connection_manager.audio_adapter,
provider=self.connection_manager.provider,
loop=self.loop,
)
self._play_feedback_sound("start")
# 4. Start mouse monitoring
self.mouse_monitor.start()
self.input_monitor.enable_any_key_monitoring(self.config.interaction.stop_on_any_key)
# 5. Start listening monitor (inactivity + health)
if self._inactivity_task:
self._inactivity_task.cancel()
self._inactivity_task = asyncio.create_task(self._listening_monitor_loop())
self.set_state(AppState.LISTENING)
except AudioHardwareError as e:
logger.error(f"Hardware error: {e}")
self.set_state(AppState.ERROR)
self._handle_audio_failure(e)
if self.loop:
self.loop.create_task(self.stop_listening())
else:
await self.stop_listening()
except Exception as e:
logger.error(f"Error starting session: {e}")
self.set_state(AppState.ERROR)
# Force cleanup
if self.loop:
self.loop.create_task(self.stop_listening())
else:
await self.stop_listening()
def _handle_audio_failure(self, error: Exception):
"""
Senior Diagnostic Logic:
Differentiate between 'Privacy Block', 'Missing Device', and 'Busy Device'.
Classify-on-failure to determine the true root cause.
"""
import sounddevice as sd
# Default classification
error_type = "device"
error_msg = "Audio Device Unavailable"
error_sub = "Another app might be using the mic. Right-click Tray > Fix."
try:
devices = sd.query_devices()
input_devices = [d for d in devices if d["max_input_channels"] > 0]
if not input_devices:
error_type = "missing"
error_msg = "No Microphone Detected"
error_sub = "Please plug in a microphone and restart."
except Exception:
input_devices = []
if sys.platform == "win32" and error_type != "missing":
from engine.platform_win.audio_diag import is_mic_privacy_blocked
if is_mic_privacy_blocked():
error_type = "privacy"
error_msg = "Microphone Access Denied"
error_sub = "Blocked by Windows. Check 'Privacy & security > Microphone'."
# Senior UX: Show unmissable popup
self.ui_bridge.show_hardware_error_popup()
elif (
"permission" in str(error).lower()
or "access denied" in str(error).lower()
or "paerrorcode -9999" in str(error).lower()
or "wait for device wait timed out" in str(error).lower()
):
# Fallback detection if registry check missed it but driver reported it
error_type = "privacy"
error_msg = "Microphone Access Denied"
error_sub = "Permission error. Check Windows Privacy settings."
self.ui_bridge.show_hardware_error_popup()
# Cache the reason to avoid redundant stream attempts on rapid retries
self._last_audio_failure_reason = error_type
self.ui_bridge.update_audio_error(error_type)
self.ui_bridge.update_status_message(error_msg)
self.ui_bridge.update_partial_text(error_sub)
# Start recovery polling
if self.loop and (not self._retry_mic_task or self._retry_mic_task.done()):
self._retry_mic_task = self.loop.create_task(self._poll_mic_recovery())
async def _poll_mic_recovery(self):
"""Background task that polls for mic availability to auto-clear error state."""
import sounddevice as sd
logger.info("Started microphone recovery polling.")
try:
while self.state == AppState.ERROR:
await asyncio.sleep(5.0) # Poll every 5 seconds
try:
def check_mic():
# Attempt a minimal stream open to check if hardware is actually available
with sd.InputStream(
samplerate=16000, channels=1, blocksize=512, dtype="float32"
):
pass
await self.loop.run_in_executor(None, check_mic)
# Success! Hardware is back.
logger.info("Microphone recovery successful. Clearing error state.")
self.ui_bridge.update_audio_error(None) # Clear UI fix links
if self.state == AppState.ERROR:
self.set_state(AppState.IDLE)
self.ui_bridge.update_status_message("Microphone Restored")
self.ui_bridge.update_partial_text("You can now resume transcription.")
break
except Exception:
# Still failing, continue polling
continue
except asyncio.CancelledError:
pass
except Exception as e:
logger.error(f"Error in mic recovery poll: {e}")
async def stop_listening(self, silent: bool = False):
"""Stops the current transcription session."""
if self.state == AppState.IDLE:
return
logger.debug("Stopping transcription session...")
self.input_monitor.reset_state()
self.mouse_monitor.stop()
self.anchor = None
if self._inactivity_task:
self._inactivity_task.cancel()
self._inactivity_task = None
# Do NOT call stop_provider() here!
# ConnectionManager handles keeping the connection "warm" or rotating it.
await self.pipeline.stop()
self.pipeline.on_voice_activity = None
self.connection_manager.start_idle_timer()
if not silent:
self._play_feedback_sound("stop")
# Record statistics
duration = 0.0
if self.session_start_time > 0:
duration = time.time() - self.session_start_time
self.ui_bridge.record_stats(
duration=duration,
words=self.session_word_count,
provider=self.config.transcription.provider,
error=(self.state == AppState.ERROR),
)
self.session_start_time = 0.0
self.session_word_count = 0
if self.state != AppState.ERROR:
self.set_state(AppState.IDLE)
def _on_unlock(self):
"""Callback from SessionMonitor when Windows is unlocked."""
logger.info("Session Unlock detected. Refreshing hotkey hooks...")
self.input_monitor.restart()
async def _hook_watchdog_task_run(self):
"""Infrastructure Watchdog: Ensures the native hook is still alive."""
interval = HOOK_WATCHDOG_INTERVAL
try:
while True:
await asyncio.sleep(interval)
# If hook is dead or has disappeared (WH_KEYBOARD_LL can be fickle)
if not getattr(self.input_monitor, "_hook", None) and self.input_monitor.is_running:
logger.warning("Watchdog detected dead hook. Restarting interaction layer...")
self.input_monitor.restart()
except asyncio.CancelledError:
pass
async def shutdown(self, reason: Optional[str] = None):
"""Orchestrated shutdown."""
async with self._shutdown_lock:
if self.state == AppState.SHUTTING_DOWN:
return
logger.info(f"Shutting down application... Reason: {reason or 'Not specified'}")
self.set_state(AppState.SHUTTING_DOWN)
self._stop_event.set()
# Stop v2 monitors
self.session_monitor.stop()
if self._hook_watchdog_task:
self._hook_watchdog_task.cancel()
if self._retry_mic_task:
self._retry_mic_task.cancel()
try:
# We wrap the cleanup in a timeout to prevent hanging the system on exit
timeout = self.config.audio.shutdown_timeout_seconds
async with asyncio.timeout(timeout):
# 1. Stop interactions
self.input_monitor.stop()
self.mouse_monitor.stop()
# 2. Stop connection and pipeline
await self.connection_manager.stop_provider()
await self.pipeline.stop()
self.streamer.stop()
# 3. Final cleanup
self.ui_bridge.stop()
logger.info("Application coordinator shut down.")
except TimeoutError:
logger.error("Shutdown timed out. Forcing exit.")
import os
os._exit(1)
except Exception as e:
logger.error(f"Error during shutdown: {e}")
import os
os._exit(1)
def handle_cli():
parser = argparse.ArgumentParser(
description="ParrotInk: A real-time voice-to-text application.",
formatter_class=argparse.RawDescriptionHelpFormatter,
)
parser.add_argument("-v", "--verbose", action="count", default=0, help="Increase verbosity")
parser.add_argument("-q", "--quiet", action="store_true", help="Suppress console output")
parser.add_argument("--log-file", type=str, help="Override default log file path")
parser.add_argument(
"--background",
action="store_true",
help="Start in background mode (suppresses onboarding and notifications)",
)
subparsers = parser.add_subparsers(dest="command", help="Available commands")
subparsers.add_parser("run", help="Start the application tray icon (default)")
eval_parser = subparsers.add_parser("eval", help="Run evaluation mode")
eval_parser.add_argument("--audio", required=True, help="Path to WAV file")
eval_parser.add_argument(
"--provider", required=True, choices=["openai", "assemblyai"], help="Provider"
)
eval_parser.add_argument("--config", help="Path to config.toml")
eval_parser.add_argument("--chunk-ms", type=int, help="Chunk duration")
eval_parser.add_argument("--timeout-seconds", type=int, default=120, help="Timeout")
set_key_parser = subparsers.add_parser("set-key", help="Set an API key")
set_key_parser.add_argument("provider", choices=["openai", "assemblyai"], help="Provider")
config_parser = subparsers.add_parser("config", help="Configuration utilities")
config_parser.add_argument("--explain", action="store_true", help="Explain profiles")
args = parser.parse_args()
if not args.command:
args.command = "run"
return args
if __name__ == "__main__":
cli_args = handle_cli()
# Senior Architecture: Load configuration exactly ONCE.
# This prevents redundant I/O and ensures consistency between the startup check
# and the main GUI loop.
try:
config = load_config()
except ConfigError as e:
msg = f"Configuration invalid:\n\n{e}"
logger.error(f"[CONFIG ERROR] {e}")
# Always show a message box for configuration failures in GUI mode
if cli_args.command == "run":
ctypes.windll.user32.MessageBoxW(0, msg, "Configuration Error", 0x10)
else:
print(f"\n[CONFIG ERROR] {e}", file=sys.stderr)
sys.exit(1)
# 1. Sync Windows Startup (Authoritative Sync)
if cli_args.command == "run" and sys.platform == "win32":
from engine.platform_win.startup import sync_startup_with_config
sync_startup_with_config(config.interaction.run_at_startup)
# 2. Single Instance Protection
instance = SingleInstance(MUTEX_NAME_TEMPLATE.format(APP_NAME=APP_NAME))
if instance.already_running:
if not cli_args.background:
instance.show_warning()
sys.exit(0)
# 3. Command Routing
if cli_args.command == "set-key":
account_map = {
"openai": ("openai_api_key", "OpenAI"),
"assemblyai": ("assemblyai_api_key", "AssemblyAI"),
}
account_id, provider_name = account_map[cli_args.provider]
key = ask_key(None, f"Set {provider_name} Key")
if key:
SecurityManager.set_key(account_id, key)
print(f"Key for {provider_name} saved.")
sys.exit(0)
if cli_args.command == "config":
from engine.config import explain_config
if cli_args.explain:
explain_config(config, verbose=cli_args.verbose)
sys.exit(0)
if cli_args.command == "eval":
from engine.eval_main import main_eval
# We pass the already loaded config to sub-mains if they support it
# or let them load it themselves if needed (usually they use load_config too)
asyncio.run(main_eval(cli_args))
sys.exit(0)
# Standard run mode (GUI)
configure_logging(
config,
verbose_count=cli_args.verbose,
quiet=cli_args.quiet,
)
# 4. Onboarding Popup (Gatekeeper)
# We run this before main_gui to ensure it blocks and acts as a pure introduction.
if not cli_args.background and config.ui.show_onboarding_popup:
from engine.onboarding_ui import show_onboarding_blocking
dont_show_again = show_onboarding_blocking()
if dont_show_again:
logger.info("User requested to hide onboarding popup in the future.")
config.update_and_save({"ui": {"show_onboarding_popup": False}}, blocking=True)
from engine.gui_main import main_gui
if not cli_args.background:
show_startup_toast(config)
try:
asyncio.run(main_gui(cli_args))
except KeyboardInterrupt:
sys.exit(0)