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DoorMachine.cs
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42 lines (40 loc) · 1.22 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace tpmodul3_1302204126
{
class DoorMachine
{
enum State {terkunci, terbuka, exit };
public static void Mulai()
{
Console.WriteLine("Masukan State");
State state = State.terkunci;
while(state != State.exit)
{
string command = Console.ReadLine();
switch (command)
{
case "terkunci":
Console.WriteLine("Pintu terkunci");
Console.WriteLine();
break;
case "terbuka":
Console.WriteLine("Pintu tidak terkunci");
Console.WriteLine();
break;
case "exit":
state = State.exit;
break;
default:
Console.WriteLine("Masukan ulang State");
Console.WriteLine();
break;
}
}
Console.WriteLine("Program Berhenti");
}
}
}