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removed some ttc soundeffects
joey toon i haven't checked if these were removed well tbh i might do that later also removed whomp in wf
1 parent a9ae25a commit 301e166

5 files changed

Lines changed: 6 additions & 6 deletions

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levels/wf/script.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ static const LevelScript script_func_local_3[] = {
5555
OBJECT(/*model*/ MODEL_THWOMP, /*pos*/ 3530, 1075, -3320, /*angle*/ 0, 180, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvThwomp2),
5656
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -856, 922, 3819, /*angle*/ 0, 0, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvBetaFishSplashSpawner),
5757
OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ 1822, 2560, -101, /*angle*/ 0, 90, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvPiranhaPlant),
58-
OBJECT(/*model*/ MODEL_WHOMP, /*pos*/ -1985, 2560, 604, /*angle*/ 0, 0, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvSmallWhomp),
58+
//OBJECT(/*model*/ MODEL_WHOMP, /*pos*/ -1985, 2560, 604, /*angle*/ 0, 0, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvSmallWhomp),
5959
OBJECT(/*model*/ MODEL_BULLET_BILL, /*pos*/ 1280, 3712, 968, /*angle*/ 0, 180, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvBulletBill),
6060
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_08, /*pos*/ 0, 3584, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvTower),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_09, /*pos*/ 1280, 3584, 896, /*angle*/ 0, 0, 0, /*bhvParam*/ 0x00000000, /*bhv*/ bhvBulletBillCannon),

src/game/behaviors/heave_ho.inc.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ void bhv_heave_ho_throw_mario_loop(void) {
1818
case 1:
1919
break;
2020
case 2:
21-
cur_obj_play_sound_2(SOUND_OBJ_HEAVEHO_TOSSED);
21+
//cur_obj_play_sound_2(SOUND_OBJ_HEAVEHO_TOSSED);
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gMarioObject->oInteractStatus |= INT_STATUS_MARIO_UNK2;
2323
gMarioStates[0].forwardVel = -45.0f;
2424
gMarioStates[0].vel[1] = 95.0f;
@@ -122,7 +122,7 @@ void heave_ho_move(void) {
122122
}
123123

124124
if (o->oForwardVel > 3.0f) {
125-
cur_obj_play_sound_1(SOUND_AIR_HEAVEHO_MOVE);
125+
//cur_obj_play_sound_1(SOUND_AIR_HEAVEHO_MOVE);
126126
}
127127

128128
if (o->oAction != 0 && o->oMoveFlags & OBJ_MOVE_MASK_IN_WATER) {

src/game/behaviors/ttc_pendulum.inc.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ void bhv_ttc_pendulum_update(void) {
3636
// Play sound
3737
if (o->oTTCPendulumSoundTimer != 0) {
3838
if (--o->oTTCPendulumSoundTimer == 0) {
39-
cur_obj_play_sound_2(SOUND_GENERAL_PENDULUM_SWING);
39+
//cur_obj_play_sound_2(SOUND_GENERAL_PENDULUM_SWING);
4040
}
4141
}
4242

src/game/behaviors/ttc_rotating_solid.inc.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ void bhv_ttc_rotating_solid_update(void) {
5555

5656
o->oAngleVelRoll = o->oFaceAngleRoll - startRoll;
5757
if (o->oAngleVelRoll == 0) {
58-
cur_obj_play_sound_2(SOUND_GENERAL2_ROTATING_BLOCK_CLICK);
58+
//cur_obj_play_sound_2(SOUND_GENERAL2_ROTATING_BLOCK_CLICK);
5959

6060
o->oTTCRotatingSolidNumTurns =
6161
(o->oTTCRotatingSolidNumTurns + 1) % o->oTTCRotatingSolidNumSides;

src/game/behaviors/ttc_treadmill.inc.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -43,7 +43,7 @@ void bhv_ttc_treadmill_update(void) {
4343
if (sMasterTreadmill == o || sMasterTreadmill == NULL) {
4444
sMasterTreadmill = o;
4545

46-
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
46+
//cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
4747

4848
if (gTTCSpeedSetting == TTC_SPEED_RANDOM) {
4949
// Stay still for 5 frames, then accelerate toward the target speed

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