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script4.js
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108 lines (88 loc) · 2.49 KB
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// Interact with the elements on the canvas
// Here is the above example expanded to let you interact with the circles using the mouse.
const canvas = document.querySelector('canvas')
canvas.width = window.innerWidth
canvas.height = window.innerHeight
const c = canvas.getContext('2d')
let mousex = undefined
let mousey = undefined
const circlesCount = 800
const maxRadius = 40
const distanceFromMouse = 100
const circleArray = []
const colorArray = [
'#046975',
'#2EA1D4',
'#3BCC2A',
'#FFDF59',
'#FF1D47'
]
const debounce = (func) => {
let timer
return (event) => {
if (timer) { clearTimeout(timer) }
timer = setTimeout(func, 100, event)
}
}
window.addEventListener('resize', debounce(() => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
init()
}))
const init = () => {
circleArray.length = 0
for (let i = 0; i < circlesCount; i++) {
const radius = Math.random() * 20 + 1
const x = Math.random() * (innerWidth - radius * 2) + radius
const y = Math.random() * (innerHeight - radius * 2) + radius
const dx = (Math.random() - 0.5) * 2
const dy = (Math.random() - 0.5) * 2
circleArray.push(new Circle(x, y, dx, dy, radius))
}
}
const Circle = function(x, y, dx, dy, radius) {
this.x = x
this.y = y
this.dx = dx
this.dy = dy
this.radius = radius
this.minRadius = radius
this.color = colorArray[Math.floor(Math.random() * colorArray.length)]
this.draw = function() {
c.beginPath()
c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false)
c.strokeStyle = 'black'
c.stroke()
c.fillStyle = this.color
c.fill()
}
this.update = function() {
if (this.x + this.radius > innerWidth || this.x - this.radius < 0) {
this.dx = -this.dx
}
if (this.y + this.radius > innerHeight || this.y - this.radius < 0) {
this.dy = -this.dy
}
this.x += this.dx
this.y += this.dy
if (mousex - this.x < distanceFromMouse && mousex - this.x > -distanceFromMouse && mousey - this.y < distanceFromMouse && mousey - this.y > -distanceFromMouse) {
if (this.radius < maxRadius) this.radius += 1
} else {
if (this.radius > this.minRadius) this.radius -= 1
}
this.draw()
}
}
const animate = () => {
requestAnimationFrame(animate)
c.clearRect(0, 0, innerWidth, innerHeight)
for (let i = 0; i < circleArray.length; i++) {
circleArray[i].update()
}
}
init()
animate()
window.addEventListener('mousemove', (e) => {
mousex = e.x
mousey = e.y
})