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sketch.js
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172 lines (139 loc) · 3.33 KB
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let classifier;
let mobilenet;
let video;
let label= '';
//buttons for navigation
let leftButton;
let topButton;
let rightButton;
let downButton;
let leftImages = 0;
let rightImages = 0;
let topImages = 0;
let downImages = 0;
let train;
//game variables starts
var s;
var scl = 20;
var food;
var foodx, foody;
//game variables ends
//game functions starts
function pickLocation(){
var cols = floor(width/scl);
var rows = floor(height/scl);
food = createVector(floor(random(cols)),floor(random(rows)));
foodx = food.x;
foody = food.y;
//food.mult(scl);
}
function modelReady() {
select('#modelStatus').html('base model ready!');
}
function customModelReady() {
select('#modelStatus').html('Custom model ready!');
classifier.classify(gotResults);
}
function videoReady() {
select('#videoStatus').html('video ready!');
}
function whileTraining(loss) {
if (loss == null) {
select('#loss').html('training done! Final loss is : ' + loss);
classifier.classify(gotResults);
}else{
select('#loss').html('loss is : ' + loss);
}
}
function gotResults(error, results) {
if (error) {
console.error(error);
} else {
//console.log(results);
label = results[0].label;
classifier.classify(gotResults);
}
}
function setupButton() {
//left button
leftButton = select('#leftButton');
leftButton.mousePressed(function() {
classifier.addImage('left');
select('#amountOfLeftImages').html(leftImages++);
});
//right button
rightButton = select('#rightButton');
rightButton.mousePressed(function() {
classifier.addImage('right');
select('#amountOfRightImages').html(rightImages++);
});
//top button
topButton = select('#topButton');
topButton.mousePressed(function() {
classifier.addImage('top');
select('#amountOfTopImages').html(topImages++);
});
//down button
downButton = select('#downButton');
downButton.mousePressed(function() {
classifier.addImage('down');
select('#amountOfDownImages').html(downImages++);
});
//train button
trainButton = select('#trainButton');
trainButton.mousePressed(function() {
classifier.train(whileTraining);
});
// Save model
saveBtn = select('#save');
saveBtn.mousePressed(function() {
classifier.save();
});
// Load model
loadBtn = select('#load');
loadBtn.changed(function() {
classifier.load('savedModel/model.json', customModelReady);
});
}
function setup() {
createCanvas(640, 520);
video = createCapture(VIDEO);
//video.hide();
background(0);
mobilenet = ml5.featureExtractor('MobileNet', modelReady);
classifier = mobilenet.classification(video,4, videoReady);
const options = {numLabels: 4};
classifier = mobilenet.classification(video, options, videoReady);
setupButton();
//game code starts
createCanvas(640,480);
s = new Snake();
frameRate(10);
pickLocation();
//game code ends
}
function draw() {
background(0);
//image(video, 0,0); // to get video element to the canvas
fill(255);
textSize(32);
text(label, 10, height);
//game code starts
s.update();
s.show();
if(s.eat(food)){
pickLocation();
}
//snake
fill(255,0,100);
rect(20*foodx, 20*foody, scl, scl);
if(label == 'top')
s.dir(0,-1);
else if(label == 'down')
s.dir(0,1);
else if(label == 'left')
s.dir(-1,0);
else if(label == 'right')
s.dir(1,0);
//game code ends
}