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1 / 31 of 3 issues completedDescription
- General movement tasks #3
- Skipping (jump height reduction and speed loss while skipping) #9
- Sliding #10
- Some things about wallrunning that are noticeably missing or incorrect (not comprehensive)
- View tilt (not viewpunch)
- Upward boost when beginning a wallrun in certain conditions
- Push away fall off time
- No input slipping
- Zero gravity when starting a wallrun, then ramps up over time (currently, z velocity gets zeroed out while wallrunning)
- Reattachment conditions
- Avoid top wall deceleration
- Input manipulation/projection (so that inputting into the wall moves you up the wall)
- Speed, acceleration, and walljump speeds
- Other camera things
- Forward camera offset (the eyes aren't exactly in the middle of the player hull)
- Sprint view offset (camera shifts downwards while sprinting)
- Viewpunch when jumping, double-jumping, beginning wallrun, ending wallrun, landing
- Tilting when sprinting
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