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Description
I have DXMT 0.6 installed correctly on Wine Devel 10.9 gcenx build(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.9)..
wanting to test simple DX10 app I download precompiled binary from:
https://developer.download.nvidia.com/SDK/10/Samples/StencilRoutedKBuffer.zip
on site:
https://developer.download.nvidia.com/SDK/10/direct3d/samples.html
app is 32 bit:
file StencilRoutedKBuffer.exe
StencilRoutedKBuffer.exe: PE32 executable (GUI) Intel 80386, for MS Windows
I run with:
wine --version
wine-10.9
wine dx10/Direct3D/Bin/StencilRoutedKBuffer.exe
I tried fixing by running:
winetricks d3dx9
winetricks d3dx10
and
winetricks d3dcompiler_43
and also copy d3dcompiler_43.dll to d3dcompiler_37.dll and d3dcompiler_39.dll in both system32 and syswow64 wine prefix folders as gcenx build wow64 enabled..
before as I was getting some d3dcompiler errors but now that error is now gone..
running with WINEDEBUG=+loaddll,+dll,+d3dcompiler,+d3d10 wine /Volumes/T9/dlss/dx10/Direct3D/Bin/StencilRoutedKBuffer.exe
can help?
thanks..
log:
part log shows seems to be where it shows unsing d3dcompiler_39 d3dcompiler_37 to compile shader:
WINEDEBUG=+loaddll,+dll,+d3dcompiler,+d3d10 wine /Volumes/T9/dlss/dx10/Direct3D/Bin/StencilRoutedKBuffer.exe
00e8:trace:loaddll:build_module Loaded L"C:\windows\system32\d3dcompiler_39.dll" at 79AA0000: native
00e8:trace:loaddll:build_module Loaded L"C:\windows\system32\opengl32.dll" at 79670000: builtin
00e8:trace:loaddll:build_module Loaded L"C:\windows\system32\wined3d.dll" at 797A0000: builtin
00e8:trace:loaddll:build_module Loaded L"C:\windows\system32\d3d10.dll" at 7A2F0000: builtin
00e8:err:winediag:wined3d_dll_init Using the Vulkan renderer.
00e8:trace:loaddll:build_module Loaded L"C:\windows\system32\d3d10_1.dll" at 79650000: builtin
00e8:trace:d3d10:d3d10_create_device adapter 00012F18, driver_type D3D10_DRIVER_TYPE_HARDWARE, swrast 00000000, flags 0, sdk_version 0x1d, device 0012FA14.
info: Maximum supported feature level: D3D_FEATURE_LEVEL_11_1
info: Using feature level D3D_FEATURE_LEVEL_10_0
00e8:trace:d3d10:d3d10_create_device Created ID3D10Device 00016138.
00e8:trace:d3d10:d3d10_create_device adapter 00000000, driver_type D3D10_DRIVER_TYPE_REFERENCE, swrast 00000000, flags 0, sdk_version 0x1d, device 0012FA14.
00e8:warn:d3d10:d3d10_create_device Failed to load refrast, returning E_FAIL.
00e8:trace:d3d10:d3d10_create_device adapter 01219A88, driver_type D3D10_DRIVER_TYPE_HARDWARE, swrast 00000000, flags 0, sdk_version 0x1d, device 0012F9D0.
info: Maximum supported feature level: D3D_FEATURE_LEVEL_11_1
info: Using feature level D3D_FEATURE_LEVEL_10_0
00e8:trace:d3d10:d3d10_create_device Created ID3D10Device 01219F90.
00e8:trace:d3d10:d3d10_create_device adapter 01213880, driver_type D3D10_DRIVER_TYPE_HARDWARE, swrast 00000000, flags 0, sdk_version 0x1d, device 0012F9D0.
info: Maximum supported feature level: D3D_FEATURE_LEVEL_11_1
info: Using feature level D3D_FEATURE_LEVEL_10_0
00e8:trace:d3d10:d3d10_create_device Created ID3D10Device 01212ED8.
00e8:trace:d3d10:d3d10_create_device1 adapter 01212E18, driver_type D3D10_DRIVER_TYPE_HARDWARE, swrast 00000000, flags 0, hw_level D3D10_FEATURE_LEVEL_10_1, sdk_version 32, device 0012FB40.
info: Maximum supported feature level: D3D_FEATURE_LEVEL_11_1
info: Using feature level D3D_FEATURE_LEVEL_10_1
00e8:trace:d3d10:d3d10_create_device1 Created device 012139A0.
00e8:trace:loaddll:build_module Loaded L"C:\windows\system32\D3DCompiler_37.dll" at 79430000: native
00e8:trace:loaddll:free_modref Unloaded module L"C:\windows\system32\D3DCompiler_37.dll" : native
