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(I guess you mistyped DXMT in the content) A persistent pipeline cache will be done at some point but not prioritized at the moment. |
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Does DXVK support persistent shader caching between launches, similar to .dxvk-cache?
I'm running Wuthering Waves and DXVK + metalfx upscaling give really good performance results, but stuttering on every new shader is a bit annoying.
Besides, gonna take this post as an opportunity to give huge thanks to 3Shain for the great work! DXMT is an awesome technical feat, and knowing this is a one-man-job, it's even more impressive.
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