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This repository was archived by the owner on Mar 17, 2025. It is now read-only.
One effect of this is the game canvas appearing too big (doesn't fit in screen) in portrait/landscape on Chrome Android.
I remedy this in my fork by removing the content block and dealing with the scaling natively with Android/Capacitor.
I imagine there is a more elegant way to deal with setting/updating the size of the viewport for a consistent experience and will help look into this myself.