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This repository was archived by the owner on Mar 17, 2025. It is now read-only.
There have been a couple reports over the past year of a specific set of gates disappearing. These here between Falador & Taverly.
There was a previous report about 6 months ago where the gates turned into a black square box. I don't have the photo but this is a recreation of what it looked like:
I don't believe this is a server issue, I believe there is a problem with model caching or something going on with the Locs. This is because the collision is still working properly, meaning the client is aware that the gates are there. (we use the client pathfinding which means it must be aware of the maps collision). Not sure as this issue is not easily reproducible, and not sure on the control flow to make it happen. Both reports, the players were doing the Witch quest nearby.
Relogging on the client fixes the models.
I have 0 idea if this is a bug in the vanilla java client or not either. I am making a bold assumption here, however, both reports were from using this browser client.
Possibly an issue with textures?
Possibly V8 engine causing this?
Definitely some sort of weird rare problem. Goodluck debugging.
If someone is able to figure out how to reproduce this problem, and explain steps, I can fix it.